
#include <SDL.h>
//include "SDL_System.h"	//SDL_System继承ISystem
//#include "../System/IKeyBoardHandler.h"
//#include "../System/IMouseEventHandler.h"

//在::下的，就是在全局命名空间下的
class MyGame//: : public IKeyBoardHandler, public IMouseEventHandler
{
	//load source
	//create scene
	//load setting
public:
	MyGame(){
		//scene1
		//scene如同activity
		ISystem * system = new SDL_System();	//或者new Windows_System();
		//或者可以MyGame( ISystem* system )
		system->initSystem();
		system->createWindow();
	}//下一个scene
	//建立scene指针
	//单一scene
	
}
